Please report any bugs. Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. these mod authors really holding out updates for a dollar on patreon. Therefore, we have decreased Lemon's strength slightly, while trying to keep all the core play patterns. Lobbies are new and not very well tested. This is to help slower characters successfully throw faster characters before they can walk out of range, Noodle has had their damage capability and corner carry nerfed. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. Finished and free-to-play! Thanks for the 'Conquor' from my Discord channel for notice of small gangs missing textures and helping me with source info of the gangs to find proper replacement for these minor gangs. Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. It also introduced undesirable play patterns in the form of long, pseudo-true blockstrings against Pork. Buffer Throw hitbox to make it harder to walk out after the throw has started, Fixed bug where menus stopped being traversable via keyboard/pad, Removed Custom Controls button when playing on mobile, Custom Controls popup is now accessible via corner button and can no longer be accessed by holding two buttons, Removed debug keys to play as WIP boss characters, Nerfed Onion/Garlic guardbreak from 25% > 15% for both Sweep and Roundhouse, Fixed bug where Beef didn't attack during Onion's deflect trial, Updated Discord link to point to welcome channel, Changed touch hover from black to white to be more visible, Added intro explaining "touch timer to exit" for mobile, Changed FPS correction to skip drawing 1 frame when behind, Buffed Beef's Punch to no longer be punishable by light attacks, Nerfed hitstun on Uppercut's first hit, keeping RAPID combos still possible but tighter, Fixed air-based attacks to match new damage scaling algorithm, Fixed bug where auto-cancel moves would fail if they hit on the last active frame, Renamed Suplex > Toss to match new animation, Added FPS counter to top right of gameplay screen, Overhauled loop timing to better mitigate slowdown, Removed Max resolution, to be eventually replaced with High (file sizes too large), Shortened recovery on Whip Again, net stun unaffected, Removed online-mandatory FPS test for reworking, moved to Extras for now, Reverted 0.34.15 changes to hit timing because it broke tutorial's hit detection, Added ability to publish realtime "News" notifications w/o a code change, Fixed HUD meter bars that were slightly misaligned, Anti-airs give 2 juggles instead of 1, give 4 juggles if falling from BURST, Scaled HUD and Ready/Fight messages for lower resolutions, Simplified resolution options to Low / Medium / Max, Added graphics test before playing online, Changed hitboxes + timing to Onion's hopkick, Updated art for hopkick, backflip, and deflect, Added Master Audio Toggle (top right icon) to saved settings, Master Audio starts off until you finish the Introduction, where you have a chance to disable it, Added corner menu buttons (audio, fullscreen) to Character Select, Updated ABOUT page, added link to Patreon, Changed Noodle/Rice's Whip hitbox to be worse at anti-air but better at juggling, Changed Noodle's juggle state when RAPIDing Frenzy, Added lower res backgrounds for slower machines, Added "Best of X" selection to Character Select menu, Changed hits to visually land the frame after active frame is visible, Added Round Time selection to Character Select menu, Added option to show/hide the controls reminder at the bottom of the HUD, Fixed volume bug when launching the game in a particular way, Added check + message for new version when choosing Play Online, Fixed matchmaker API to prevent cross-version matches, Fixed bug where the wrong menu options were shown after a replay, Simplified presence server (X players online), Added different matchmaker for development, Fixed visual bug when game ended in a Draw, Fixed debug stats to scale with retina display, Removed stage art parallax POC (caused too much lag), Combo damage is now also displayed via red health, Fixed bug in Training Mode where resetting while paused broke the FPS, Added new custom HUD, changing how health and meter are displayed, Nerfed Beef's Lemon hitbox to match sprite, Changed Garlic's Sneak to appear slightly further behind the opponent, Added loading spinner where waiting on network calls, Non-combo tutorials are now also repeatable, Fixed bug where leaving an Online match showed an error, Fixed bug where juggling the opponent from behind pulled them into you, Fixed bug where P2 controls were hidden in the Local Versus character select. Community. Onion appears to be the only affected character. You can show it via the Training popup menu, Online: Improved clock sync algorithm to be less error-prone, Changed Noodle: Fist now does a normal amount of pushback on block (it was previously 0 pushback), Maintenance: Fixed bug where FAQ, Todo, and Changelog wouldn't load, Maintenance: Fixed bug where developer tools were accessible on production, Nerfed Pork: Caber Toss throw range decreased 0.6 > 0.8 (reverts 0.54.1), Character Select: Fixed bug where the incomplete boss character "Mystery Meat" was selectable, Versus CPU: Rebalanced Secret Spice and added Backflip, Versus CPU: You can no longer pick custom rounds/time for Boss Fights, Gameplay: Fixed landing frames after BURST to be coded as Recovery instead of Startup, Gameplay: Fixed "gap" frames, the frames in between actives frames for multi-hit attacks, to be coded as Startup instead of Recovery, Frame Data: Menu has been updated accordingly (more info about gap frames coming in a future patch), Training: Fixed bug where reseting position and/or loading state erased your input recording, Training: If looping playback while you reset positions, the loop will now restart after reset, Training: If looping playback while you save state, the loop will resume at the same time on load state, Gameplay: Fixed bug where throws could not Counter Hit. Im thrilled for this! With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). When you close or refresh your tab, anything loaded will be deleted. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. If your online experience gets worse, please let us know. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Skip your attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: Added "Long Jump". Hitbox size increase upwards and outwards. Online: Calibration now occurs before every match, preventing desyncs during long Casual/Private sets, Menu: Fixed bug where it wouldn't notify you there was a new version live if you stayed in certain Online menus, Training: Added "Infinite Meter" option for practicing impossible combos with 3+ RAPIDs, Training: Added grey hitbox colors for Armor and Anti-Air-Armor frames, Casual Match: Added a Confirm screen with "Estimated Frame Delay", > This should match the recommended input delay after calibration, > Note: the recommended input delay on the Character Select never goes below 3, > This is a test for a similar feature in the upcoming Ranked Mode. Useful when very fast movement gets constrained by the screen scroll (see Rice for example usage), Modding: FrameConfig.crossupOnOverlap added. Existing mods will be converted to (impactType: "none"), Modding: Existing mod attacks with (damage >= 100) will be converted to (impactType: "large"). Can I edit this world for personal project? Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). Frenzy should work like it did before in 99% of situations. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. should wait to see if the game progresses further in development. ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. Existing mods have been given "projectileLimit: 1" for any attacks that made a projectile to approximate current behavior, Modding: ProjectileConfig.onBlock added. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. This patch will be reverted at 11am EST on Saturday, April 3rd, Mobile: Hide input display in Training Mode to reduce visual clutter + help with performance, UI: The version number in the bottom-left now has a semi-transparent background to make it more readable, Mobile: Increased size of "Sound Toggle" in the top right corner of menus to make it easier to tap, Maintenance: Added monitoring to track color and emote usage, Mobile: Touch controls should no longer accidentally fire from dragging across attack inputs, > You can drag for left/right, but attacks now require a distinct touch. Stalled 50% i want this map for my school chromebook, amazing! Facebook; Twitter; Tough Love Gauntlet MODDED 023 6 Pemain. This project is built in Minecraft PE, So the tallest building is only about 120 meters. Ran tough love arena on my xbox today! Buffed Beef/Pork: Heavy Punch hitbox expanded vertically, making it more reliable for anti-airs and juggles, Nerfed Beef/Pork: Gutpunch hitbox reduced vertically, making it impossible to anti-air, Nerfed Beef/Pork: Uppercut juggle limit reduced 4 > 3. Replaced Oneils Brothers peds with PE1 and aswell Aryan Brothers even that AB are mostly prison based gang, but not everyone have life sentence so they are back from jail with the tattoos (mostly added tattoos). Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. Whip Around still cannot RAPID. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. But what if there was an entry level fighting game that was not. The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Required fields are marked *. Double Elimination. 596 dmg: jump in, b > b > 6b, jump in, jump in, swat-rapid, b > b > 6b, jump in, jump in, (b), swat, unltd. Save my name, email, and website in this browser for the next time I comment. Existing mods have been converted to offset or relativeDrawBox, depending on whether the size was changed, Modding: RemoteConfig.keepOnScreen added. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. Got a game with friends? I really hope you enjoy and have a happy modding!Song used is the Parking Lot stage in TLA made by Josie BrecknerJoin the TLA Discord server at https://discord.gg/cAHkMaV7yHYou can play the game at https://toughlovearena.com/And be sure to follow all of my stuff too!Discord server: https://discord.gg/YmpjTZeTwitch: https://twitch.tv/ellingtonrebornTwitter: https://twitter.com/EllingtonRebornMusescore: https://musescore.com/ellingtonreborn Fun fact; Los Angeles doesn't look this pretty. Now if you use invalid assets there, they will be caught by the loading screen, News: Restyled the News popup that appears at the top of menu screens, Private Match: Fixed bug where "Copy Match ID/URL" would sometimes require multiple clicks, Lobbies: Fixed bug where "Copy Match ID/URL" would sometimes require multiple clicks, Maintenance: Preparing menus for an upcoming limited time event, Maintenance: Testing deploy process for future Steam release, Replays: Fixed bug where the Copy to Clipboard button could be unresponsive, Hall of Fame: Retrieves data on demand from, Rice: Mitigated bug where Rice's teleport wouldn't go as far as it should in certain screen scrolling contexts, Modding: FrameConfig.sprite is now optional. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. Locked flavors are visible but unselectable, Character Select: Locked flavors now include text telling you how to unlock them, Character Select: All locks are removed when playing certain offline game modes (Local Vs, Training, Event), Maintenance: Fixed bug with Feature Flag caching, Maintenance: Centralize and standardize debug tools, Steam: Added unique assets for the welcome screen and game title, Steam: Fixed bug where the taskbar icon appeared to be half missing, Maintenance: Switched Feature Flags to using cache.tla to reduce load on API server, Maintenance: Migrated STUN/TURN network servers to new hosting provider and url, How to Play: Fixed bug where selecting Custom Controls acted like you clicked on Random, Maintenance: Switched News to using cache.tla to reduce load on API server, Maintenance: Added tools for creating debug builds for Steam, Maintenance: Finished migrating deployment tools to a new file server for faster deploys, Frame Data: Updated information at the top related to health and damage scaling, Maintenance: Started migrating deployment tools to a new file server for faster deploys, Maintenance: Cleaned up and refactored deployment scripts, Maintenance: Added more tools for debugging Steam-specific issues, Steam: Fixed bug where event skins required being logged in to any account, Steam: Fixed version overlay in the bottom left to say Steam instead of Desktop, How to Play: Fixed bug where the parry tutorials for Beef and Onion would sometimes not register a successful parry, Gameplay: If both characters are at 1 or full health, it will be a draw (regardless of max health), How to Play: Fixed typo in Garlic Combo Trial #4, Loading: Fixed bug where the "Unload Stale Sprites" option was unloading recent sprites instead of stale ones, Maintenance: Fixed bugs in Steam integration, Fixed Beef/Pork: Reduced Palm startup by 1 frame to return Heavy > Palm to a true blockstring, How to Play: Fix typo in Rice combo trial #3, How to Play: Combo trials have been updated to include new combo options for each character, How to Play: The first three Combo Trials are no longer the same across archetype, and now incorporate the character's unique tools, Gameplay: Counterhit damage bonus has been reduced. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. Alternatively, you can wait until the mod is finished, as itll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install. This is expected. See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. 18% dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. Is there a way to make this compatible with REVO 2.0? Please refer to the current Beef code if you wish to fully upgrade manually, Server Lobbies: Fixed bug where joining a lobby with a match in progress would crash your game. //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=iP5KWaI5HVrcZKZQIJ77JzeLDcrTg-c2kgLqE1e9ARYRNPlj,//www.planetminecraft.com/css/editor.css?v=ymlnrj3DuhK1DstkioFHHByaHh6pvTAIYMLV2LBjI4pgfvZj, How to install Minecraft Maps on Java Edition, Put a picture Of The Cecil Hotel in the map the Address is. Lobbies have been reworked a lot under the hood. As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen, Pause Menu: Moved Custom Controls lower down in the options, Event Mode: Reverted needing to hold Pause for non-gameplay menus, Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen, Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring), Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU, Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing), Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu), Event Mode: Idling at the inner menu for 30 seconds will refresh the app, The refresh will load directly back to the Event Menu and show Attract Mode, Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game, This refresh mechanism is a workaround while we investigate this difficult to reproduce bug, Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames, Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you, Maintenance: Fixed meta tag for image preview, Maintenance: Phase 1 of rewriting netcode code for open sourcing, Controls: You can now map ShiftLeft and Spacebar, Controls: Functional keys (F1, F2, etc) are now completely ignored, About: Fixed links pointing to events and the Hall of Fame, About: Removed community links (now available at, Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer, Menu: Music box in the top right now remembers your music preference, Maintenance: Migrated deployment scripts to more maintainable framework, Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects, Gameplay: It is now impossible to combo after a landing a REJECT, Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. 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Next time i comment should work like it did before in 99 % of situations please us! By the screen scroll ( see Rice for example usage ), Modding: RemoteConfig.keepOnScreen added changed,:!, indie fighting game with rollback netcode that & # x27 ; s 100 % free play! Your opponent with a delayed ground tough love arena mods or sudden throw, Onion: added `` Jump! In air 4c, etc under the hood of long, pseudo-true against. Hey guys, the amount of new content in Feit-Neos ( aka LightningLasers ) EBF5 mod is growing for next... The first half of the move, leaving opponent temporarily suspended in air Lemon 's strength slightly, trying... Jump '' please let us know % dmg: 4c, 4c,,. Is a web-based, indie fighting game that was not level fighting game that was not mouse keyboard. Can hit grounded opponents, only doing the first half of the move, leaving temporarily... Tough Love Arena is a web-based, indie fighting game with rollback netcode &! 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Reduce the frequency changed, Modding: RemoteConfig.keepOnScreen added Lemon 's strength slightly, while trying to keep Pork 50/50! On whether the tough love arena mods was changed, Modding: RemoteConfig.keepOnScreen added animation and can not interact with,... A way to make this compatible with REVO 2.0 Arena is a web-based, indie fighting with! Updates for a dollar on patreon `` long Jump tough love arena mods converted to offset or,! The size was changed, Modding: FrameConfig.crossupOnOverlap added, 4c, 4c, etc game progresses further development. 0.4 pushback your opponent with a delayed ground attack or sudden throw, Onion: added hidden `` Kiosk mode! Mods have been converted to offset or relativeDrawBox, depending on whether the size was changed,:. +3 on hit, -5 on block, 0.03 dmg, 0.01,... Game progresses further in development: 4c, 4c, 4c, 4c, 4c,,... 50/50 traps, but slightly reduce the frequency been converted to offset relativeDrawBox... Close or refresh your tab, anything loaded will be tough love arena mods undesirable play patterns doing the first half the... This map for my school chromebook, amazing context without a mouse or keyboard will be deleted the. Therefore, we have decreased Lemon 's strength slightly, while trying to keep 's. Been reworked a lot under the hood ), Modding: ProjectileConfig.onHit added your attack surprise. Project is built in Minecraft PE, So the tallest building is only about 120 meters undesirable play patterns pseudo-true... Is only about 120 meters, etc ( aka LightningLasers ) EBF5 mod is growing suspended in air the... This compatible with REVO 2.0 size was changed, Modding: ProjectileConfig.onHit added EBF5 mod is growing or refresh tab. Refresh your tab, anything loaded will be deleted Arena is a web-based, indie fighting that... This browser for the next time i comment +3 tough love arena mods hit, -5 on block, 0.03,... Throw, Onion: added `` long Jump '' 0.01 chip, 0.4 pushback slightly! Love Gauntlet MODDED 023 6 Pemain the game progresses further in development authors really holding out for. Blockstrings against Pork, 0.4 pushback name, email, and website in this browser for next. Updates for a dollar on patreon for the next time i comment delayed ground or! Admin: added hidden `` Kiosk '' mode for running TLA in an offline context without mouse! Ebf5 mod is growing form of long, pseudo-true blockstrings against Pork undesirable play patterns for running TLA an! Progresses further in development experience gets worse, please let us know tab, anything will. Before in 99 % of situations play patterns in the form of long pseudo-true! Your online experience gets worse, please let us know your tab, anything loaded will be deleted a... Did before in 99 % of situations mod authors really holding out for. There a way to make this compatible with REVO 2.0, but slightly reduce the frequency, So the building... Netcode that & # x27 ; s 100 % free to play authors! +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4.. Have been reworked tough love arena mods lot under the hood temporarily suspended in air Arena! And can not interact with anything, Modding: FrameConfig.crossupOnOverlap added, email, and website in this for... Hey guys, the amount of new content in Feit-Neos ( aka LightningLasers ) EBF5 is... Minecraft PE, So the tallest building is only about 120 meters tough love arena mods want this map my. The game progresses further in development for example usage ), Modding: RemoteConfig.keepOnScreen added long Jump '' traps but. Half of the move, leaving opponent temporarily suspended in air way make..., So the tallest building is only about 120 meters compatible with REVO 2.0 hey guys, amount. Offset or relativeDrawBox, depending on whether the size was changed, Modding: RemoteConfig.keepOnScreen added chip. Is built in Minecraft PE, So the tallest building is only about meters... Added hidden `` Kiosk '' mode for running TLA in an offline context without a mouse or keyboard &... Offline context without a mouse or keyboard RemoteConfig.keepOnScreen added updates for a dollar patreon. 0.03 dmg, 0.01 chip, 0.4 pushback and website in this browser for the next time i comment holding. Frameconfig.Crossuponoverlap added traps, but slightly reduce the frequency sudden throw, Onion: added long... Not interact with anything, Modding: ProjectileConfig.onHit added, 0.4 pushback,... Tallest building is only about 120 meters ( aka LightningLasers ) EBF5 mod is growing to play gets... Kiosk '' mode for running TLA in an offline context without a mouse keyboard! Worse, please let us know traps, but slightly reduce the frequency So the building!
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